Media & Entertainment 모바일 앱 템플릿
People open a media app to resume something or to find something new. Home needs both, and they should be separate. A continue row uses artwork the user already knows. Under it, a browse area for what is new, grouped in a way they understand, such as a show, a genre, or a topic. Artwork has to be large enough to recognize. A tiny title under a poster is how these grids all blur together.



Gaming App
Media & Entertainment



Music App
Media & Entertainment



News App
Media & Entertainment



Streaming App
Media & Entertainment



Video Editing App
Media & Entertainment



Video Streaming App
Media & Entertainment



Radio App
Media & Entertainment



Sports App
Media & Entertainment



Blog App
Media & Entertainment



Podcast App
Media & Entertainment



Photo Editing App
Media & Entertainment
The player is its own screen. What is playing, how far along it is, and the main control: pause, skip, or save. Library is only what the user saved, separate from the catalog, or a saved song looks like another recommendation. A detail screen for one title holds the art, a short description, and play.
Search can stay a field on home until the catalog is large enough to need a screen. Music, podcasts, video, news, and games split at the player. A song needs a playhead. An article needs the text, with the reading position kept when the user leaves. A game needs a lobby and a session, not a progress bar pretending to be a track.
Start from the player you need, then build the home screen back from that. A streaming template forced into a game still looks like a catalog of episodes.
궁금한 점에 답해 드립니다. 시작하기 전에 알아야 할 모든 것.
What are the two jobs of the home screen?
What does the player screen need?
How is a game layout different from a streaming one?
Where do saved items go?
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