Templates d'apps mobiles Media & Entertainment
People open a media app to resume something or to find something new. Home needs both, and they should be separate. A continue row uses artwork the user already knows. Under it, a browse area for what is new, grouped in a way they understand, such as a show, a genre, or a topic. Artwork has to be large enough to recognize. A tiny title under a poster is how these grids all blur together.



Gaming App
Media & Entertainment



Music App
Media & Entertainment



News App
Media & Entertainment



Streaming App
Media & Entertainment



Video Editing App
Media & Entertainment



Video Streaming App
Media & Entertainment



Radio App
Media & Entertainment



Sports App
Media & Entertainment



Blog App
Media & Entertainment



Podcast App
Media & Entertainment



Photo Editing App
Media & Entertainment
The player is its own screen. What is playing, how far along it is, and the main control: pause, skip, or save. Library is only what the user saved, separate from the catalog, or a saved song looks like another recommendation. A detail screen for one title holds the art, a short description, and play.
Search can stay a field on home until the catalog is large enough to need a screen. Music, podcasts, video, news, and games split at the player. A song needs a playhead. An article needs the text, with the reading position kept when the user leaves. A game needs a lobby and a session, not a progress bar pretending to be a track.
Start from the player you need, then build the home screen back from that. A streaming template forced into a game still looks like a catalog of episodes.
Vos questions, nos réponses. Tout ce qu'il faut savoir avant de commencer.
What are the two jobs of the home screen?
What does the player screen need?
How is a game layout different from a streaming one?
Where do saved items go?
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